Real journey from corporate PM to indie developer. I'm documenting breakdowns of great games, design patterns, and how to learn game design while working full-time.
Learning from masters — what makes great games work
Core Mechanic: Precision platforming with air dash
Design Genius: Every pixel feels perfect. Controls are responsive.
Lesson: Game feel matters more than graphics.
Core Mechanic: Exploration + combat with ability gating
Design Genius: Skills unlock areas seamlessly.
Lesson: Progression should feel organic.
Core Mechanic: Fast-paced combat with build variety
Design Genius: Failure is part of the story.
Lesson: Replayability comes from meaningful choices.
My focus: mastering game design principles while learning Unity
Deep-dive into game design fundamentals while learning C# and Unity basics.
Deep-dives on game design, dev insights, and learning breakdowns
Portfolio of work in game development and creative disciplines
Released on the Apple App Store. Developed in Unity with ARKit, featuring 3D assets and gameplay mechanics.
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2D concept art piece inspired by a cyberpunk universe. Exploring different art styles, mood, and composition techniques.
View on ArtStation →Full 3D pipeline work including modeling, rigging, and animation. Learning Blender to create assets and visual storytelling pieces.
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