I'm Dan, during the day working as PM / Scrum Master at a big corporation and father of 3 kids, but have a dream to switch my profession and become a game developer.
So I keep here the list of my goals for April – June 2025:
Progress tracked through real deliverables
Design documents, devlogs, mechanics breakdowns
Sketches, UI concepts, and environment thumbnails
Stylized assets for props, characters, and scenes
Gameplay systems, logic, and engine scripting
Games that were developed and published
Games currently in development, ideas being explored, or prototypes being tested.
This is my first game project that I am working on. I will be building it while learning and will provide more updates soon.
Reflections, devlogs, and breakdowns from my game development journey.
Get devlogs, behind-the-scenes updates, and lessons straight to your inbox.
I'm open to freelance opportunities where I can contribute as a game designer, Unity developer, or 3D modeler.
Developed and released on the Apple App Store, BeatCoin AR features a 3D chest created using a full 3D pipeline. I implemented gameplay code integrating Apple’s ARKit XR for augmented reality experiences and contributed to game design and mechanics. We can discuss your goals before starting a project to create a clear plan—whether for design or development.
Link: BeatCoin Website
Created a 2D concept art piece inspired by the Cyberpunk 2077 universe. The process involved gathering references and applying various layers in Photoshop to achieve the final design.
Link: View on ArtStation
As part of a course, I developed a fully animated 3D cartoon, progressing from low-poly modeling to final animation. The project showcases my understanding of the 3D pipeline from modeling, rigging, to animation and export.
Link: Read on Medium
I'm always open to chat about projects, ideas, or games.